Update v1.19g:
- Fixed 102 safe

- Radar now also shows policemen position

- Using an ability voucher on a used up ability will reset it's cooldown

- You can lock on detected items while using the scanner

- NPCs stay down for a while longer

- Increased voice chat sound quality

- Minor optimizations

Update v1.19f:
- Invisibility tool has a visible timer

- Night crickets sound is quieter

- Fixed radar not working in co-op

- Fixed Big Box console always spawning as locked in the hideout

- Memory management optimizations

Update v1.19e:
- You can keep running with no stamina, but you're slower

- You can click on radar icons to spawn a marker on them

- Added 'military receiver' tutorial to pause menu tutorials

- 'Police' golden card now reduces the amount of places policemen search

- Fixed banana

- Police drone is louder

- Safe unlocking minigame was made easier (with or without stethoscope)

- Stethoscope is cheaper

- Increased night time slightly

- Scanner UI improvements

- Fixed items falling into the chest

- Repair ability can be used in the hideout

- Base weapon throw force increased

- Decreased stamina drain while jumping / fence climbing

- Minor optimizations

Update v1.19d:
- Fixed radar not working

- Improvements to AI

- Patrolling policeman has received a new model

- Patrolling policeman no longer has a taser, instead he uses a baton

- AC Gas reaches the basement of 101 now

Update v1.19c:
- Policeman takes a bit longer to call for backup when chasing you

- Policeman backup call system improved; added delay so you can't stack 3 stars just from running away

- Police drone leaves when you have 3 stars (helicopter is enough of a headache)

- Further difficulty improvements

- Pro difficulty toned down slightly

- Police helicopter can miss shots

- Slightly decreased policemen run speed

- Fixed Gaming PC not counting as VIP item

Update v1.19b:
- Military receiver is no longer chance based (always works)

- Added visible map borders

- Police difficulty improvements

- Security level for location is increased only if you have at least 2 police stars

- Police drone will spawn only on Pro and Master difficulty

- NPCs get tired and move slower after a longer chase

- Base player run speed increased (1.9 to 1.95)

- Removed XeSS since it makes performance worse for some reason

- 'Complete on difficulty' challenges are now also completed when difficulty is higher than the specified one

- Rebinding the same keys to multiple actions is now allowed

Update v1.19a:
- Toned down police difficulty

- Patrolling policeman will only attack if a crime was reported

Update v1.19:
- Added a game version checker to prevent mismatch during online play

- Added police drones (they spawn at 2 stars or when location security level is raised)

- Enlarged drop off boxes (for real this time)

- Fixed 105 gate sound being too loud

- Fixed bug when winning completionist mode and at the same time returning to the hideout, which ruined the game save

- Items dropped at death are now marked

- Improved fence climbing at an angle

- Removed cash penalty for police being called. Instead, general awareness of NPCs is increased for a few in-game hours

- Police sweeps a larger area during searches, based on where you were last seen

- When NPCs are searching and are in their 'stand and look around' phase, their sight is enhanced

- Decreased stamina drain while running during a police chase

- Increased hacking minigame symbol change timer

- You are harder to hit with a taser while moving around

- Added an effect when attacking various objects

- Stamina cooldown is much faster when you're not moving

- Added a keybinding for rotating the lock (lockpicking minigame)

- Increased XP received after a successful night

- Increased delivery drone speed

- Possibly fixed the bug when host is stuck on "waiting for other players" while other players can move around

- Re-added FSR 3.1, added XeSS

Update v1.18a:
Fixed day count going nuts after midnight

Update v1.18:
Improvements to the scoring system (to prevent cheating),

Fixed not being able to vault over the fence near 212,

Improved safe code generation,

Increased chance for NPCs to sleep on Rural St.

The current day now advances when you return from the map, not before loading into it.

You no longer lose the 'Basic lockpicking' skill after failing hardcore mode,

Increased spawn rates for VIP items and skill leaflets on all difficulties,

Added blue vase spawn to 212,

Fixed NPCs that were going under your truck in Lakeside St.

Fixed the invisible trap wire in 208.

Enlarged Lakeside St. drop-off boxes,

Fixed 204A security keypad bug,

Fixed the loud, broken gate sound.

Minor script optimizations

Update v1.17:
- Fixed the issue where you can't interact with anything in the hideout

- Fixed safe bug (208 job)

- Fixed furniture repositioning bug, where you could still interact with other items

- Fixed not being able to complete 'destroy window' timed jobs

- Resolved the duplication issue where the client loses connection and their inventory is not saved

- Added blue vase spawn in 102

Update v1.16:
- Fixed missing VIP loot in the heist

- Increased drop off box size in Lakeside St.

- Improved the game loading mechanic (hopefully resolves the black screen issue)

Update v1.15:
- Reworked main menu

- Sped up 'hold to move through window' key press

- Decreased NPC taser shot distance

- Fixed not being able to open chat while carrying items

- Night length increased further

- Fixed repeating voice line when failing the quota

- Added local avoidance around players for NPCs to prevent being pushed into walls

- Toned down wandering policemen (slower anger growth)

- Improved save data system; corrupted saves are now detected and the player is informed about the backup

- Possibly fixed corrupted save file on quitting the game forcefully

Update v1.14:
- When a security camera detects you, it will get marked first before alerting NPCs

- Cameras now only detects a player if he's actively moving around

- Disabled player to player collisions to prevent blocking each other

- When player is inside the building, doors of that building become unlocked

- Item markers not spawning fixed

- Increased night length slightly, allowing for a more chilled out experience

- Improvements made to stolen items being detected through walls

- Added an extra marker on dead player's bodies for better visibility

Update v1.13:
Reworked the region selection menu

Added the golden card tutorial in the pause menu

Expanded difficulty setting descriptions

Update v1.12:
Reworked save slot selection menu

Added one extra save slot (total of 4)

NPCs finding stolen items now depends on the difficulty setting

Added a warning when trying to start a new game on an existing save file

Update v1.11:
Fixed golden cards not working: blind and doors.

Added backups to save files (up to 3)

Update v1.1:
New game mode: Endless. Play without a time limit

Added FSR 3.1 as an antialiasing setting

'Deadline' golden card now increases the quota deadline by 1 day

Bathtub collision fix

Minor UI fixes

Added new stat at the computer: Unlocked skills

Fixed stolen items not being noticed by NPCs

Improved stutter while finalizing quota

Fixed 'last day' warning not disappearing

Added key prompt for unstucking in the top corner

Update v1.04:
Made overall difficulty a bit more forgiving

Basic lockpicking is now easier

Added a setting to limit max players in co-op (main menu)

NPCs cool down faster (anger meter drops quicker)

Stamina now regenerates faster

“Return to hideout” timer in the morning increased from 30 to 60 seconds

Update v1.03:
Increased timeout from 30 to 90 seconds

Increased damage done by the player to NPCs

Increased gained bonus experience at the end of the night

Improvements for server connections

Update v1.01:
Improved run toggle

Improved police AI slightly

Reduced suggested GPU memory from 4 to 2GB